在iOS动画之旅第19章中最后的挑战中需要我们在雪花例子发生器中添加多个雪花贴图,也就是多个cell,因为我们不可能将每个cell的参数都重新写一遍,所以有必要写一个helper方法来做这件事:
func getCellByImgName(name:String)->CAEmitterCell{ }
将原来viewDidLoad方法中与cell相关的代码拷贝进来,但除了几处小的修改:
let emitterCell = CAEmitterCell() emitterCell.contents = UIImage(named: name)!.CGImage emitterCell.birthRate = 50 emitterCell.lifetime = 3.5 emitterCell.lifetimeRange = 1.0 emitterCell.yAcceleration = 70.0 emitterCell.xAcceleration = 10.0 emitterCell.velocity = 20.0 emitterCell.emissionLongitude = CGFloat(-M_PI) emitterCell.velocityRange = 200.0 emitterCell.emissionRange = CGFloat(M_PI_2) emitterCell.color = UIColor(red: 0.9, green: 1.0, blue: 1.0, alpha: 1.0).CGColor emitterCell.redRange = 0.1 emitterCell.greenRange = 0.1 emitterCell.blueRange = 0.1 emitterCell.scale = 0.8 emitterCell.scaleRange = 0.8 emitterCell.scaleSpeed = -0.15 //emitterCell.birthRate = 150 emitterCell.alphaRange = 0.75 emitterCell.alphaSpeed = -0.15 return emitterCell
如上,将UIImage构造器中的字面值换为参数值,并且将以下一句删掉:
emitter.emitterCells = [emitterCell]
回到viewDidLoad中,连续添加3个新方法的调用:
emitter.emitterCells?.append(getCellByImgName("flake.png")) emitter.emitterCells?.append(getCellByImgName("flake3.png")) emitter.emitterCells?.append(getCellByImgName("flake4.png"))
运行App,咦!?怎么神马也不显示?
在第一个getCellByImgName调用的地方下断点,发现根本没有调用该方法.原来是没有给发射器的emitterCells赋初始化值,因为该值是可选调用,如果是nil自然忽略喽!
在第一个getCellByImgName调用前面添加一行:
emitter.emitterCells = []
运行App,一切都安静了,安静的好冷啊…