#pragma once
#ifndef STATE_H
#define STATE_H
class State;
class Context
{
public:
Context(State* pState);
~Context();
void Request();
void ChangeState(State *pState);
private:
State *m_pState;
};
class State
{
public:
virtual ~State(){}
virtual void Handle(Context* pContext) = 0;
};
class ConcreateStateA : public State
{
public:
void Handle(Context* pContext);
};
class ConcreateStateB : public State
{
public:
void Handle(Context* pContext);
};
#endif
#include "StdAfx.h"
#include "state_impl.h"
#include
Context::Context(State* pState)
: m_pState(pState)
{
}
Context::~Context()
{
delete m_pState;
m_pState = NULL;
}
void Context::Request()
{
if (NULL != m_pState)
{
m_pState->Handle(this);
}
}
void Context::ChangeState(State *pState)
{
if (NULL != m_pState)
{
delete m_pState;
m_pState = NULL;
}
m_pState = pState;
}
void ConcreateStateA::Handle(Context* pContext)
{
std::cout