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void Update()
{
if (Input.GetAxis("Mouse ScrollWheel") < 0)
{
Camera.main.fieldOfView += 2;
Camera.main.fieldOfView = Camera.main.fieldOfView >= 90 ? 90 : Camera.main.fieldOfView;
if (Camera.main.orthographicSize 0)
{
Camera.main.fieldOfView -= 2;
Camera.main.fieldOfView = Camera.main.fieldOfView = 1)
Camera.main.orthographicSize -= 0.5F;
}
// 鼠标轴控制相机的远近
//if ((Input.mouseScrollDelta.y < 0 && Camera.main.fieldOfView >= 3) || Input.mouseScrollDelta.y > 0 && Camera.main.fieldOfView = 0.5f && scale.x = 0.5f && scale.y = 0.5f && scale.z 0)
{
transform.localScale += Vector3.one * 0.1f;
}
}
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