private void Start()
{
Debug.Log(GetNetDateTime().ToString("yyyy-MM-dd HH:mm:ss"));
}
public DateTime GetNetDateTime()
{
WebRequest request = null;
WebResponse response = null;
WebHeaderCollection headerCollection = null;
string datetime = string.Empty;
DateTime timeNow = DateTime.MinValue;
try
{
request = WebRequest.Create("https://www.microsoft.com");
request.Timeout = 3000;
request.Credentials = CredentialCache.DefaultCredentials;
response = (WebResponse)request.GetResponse();
headerCollection = response.Headers;
foreach (var h in headerCollection.AllKeys)
{
if (h == "Date")
{
datetime = headerCollection[h];
timeNow = Convert.ToDateTime(datetime);
}
}
return timeNow;
}
catch (Exception)
{
Debug.LogError("获取网络时间错误");
return DateTime.Now;
}
finally
{
if (request != null)
{ request.Abort(); }
if (response != null)
{ response.Close(); }
if (headerCollection != null)
{ headerCollection.Clear(); }
}
}
Unity获取网络时间
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