小技巧
🌮示例
- 🌮示例
[Enum(UnityEngine.Rendering.BlendMode)]
_BlendSrc("混合源乘子",int)=0
[Enum(UnityEngine.Rendering.BlendMode)]
_BlendDst("混合目标乘子",int)=0
[Enum(UnityEngine.Rendering.BlendOp)]
_BlendOp("混合运算符",int)=0
BlendOp [_BlendOp]
Blend [_BlendSrc] [_BlendDst]