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AI人机对战黑白棋

川川菜鸟 发布时间:2021-01-31 16:06:02 ,浏览量:2

在这里插入图片描述 没有界面,在终端显示,这是我改编的一个八年前的老项目,没啥好玩的,学习的话值得推荐。


import os, copy
n = 8 # 板子尺寸(偶数)
board = [['0' for x in range(n)] for y in range(n)]
# 8个方向
dirx = [-1, 0, 1, -1, 1, -1, 0, 1]
diry = [-1, -1, -1, 0, 0, 1, 1, 1]

def InitBoard():
    if n % 2 == 0: # 如果板子是偶数
        z = int((n - 2) / 2)
        board[z][z] = '2'
        board[n - 1 - z][z] = '1'        
        board[z][n - 1 - z] = '1'
        board[n - 1 - z][n - 1 - z] = '2'
        
def PrintBoard():
    m = len(str(n - 1))
    for y in range(n):
        row = ''
        for x in range(n):
            row += board[y][x]
            row += ' ' * m
        print(row + ' ' + str(y))
    print()
    row = ''
    for x in range(n):
        row += str(x).zfill(m) + ' '
    print(row + '\n')

def MakeMove(board, x, y, player): # 采取有效措施
    totctr = 0 # 对手总数
    board[y][x] = player
    for d in range(8): # 8个方向
        ctr = 0
        for i in range(n):
            dx = x + dirx[d] * (i + 1)
            dy = y + diry[d] * (i + 1)
            if dx  n - 1 or dy  n - 1:
                ctr = 0; break
            elif board[dy][dx] == player:
                break
            elif board[dy][dx] == '0':
                ctr = 0; break
            else:
                ctr += 1
        for i in range(ctr):
            dx = x + dirx[d] * (i + 1)
            dy = y + diry[d] * (i + 1)
            board[dy][dx] = player
        totctr += ctr
    return (board, totctr)

def ValidMove(board, x, y, player):
    if x  n - 1 or y  n - 1:
        return False
    if board[y][x] != '0':
        return False
    (boardTemp, totctr) = MakeMove(copy.deepcopy(board), x, y, player)
    if totctr == 0:
        return False
    return True

minEvalBoard = -1 # min - 1
maxEvalBoard = n * n + 4 * n + 4 + 1 # max + 1
def EvalBoard(board, player):
    tot = 0
    for y in range(n):
        for x in range(n):
            if board[y][x] == player:
                if (x == 0 or x == n - 1) and (y == 0 or y == n - 1):
                    tot += 4 # corner
                elif (x == 0 or x == n - 1) or (y == 0 or y == n - 1):
                    tot += 2 # side
                else:
                    tot += 1
    return tot

# 如果没有有效的动作,则为真
def IsTerminalNode(board, player):
    for y in range(n):
        for x in range(n):
            if ValidMove(board, x, y, player):
                return False
    return True

def GetSortedNodes(board, player):
    sortedNodes = []
    for y in range(n):
        for x in range(n):
            if ValidMove(board, x, y, player):
                (boardTemp, totctr) = MakeMove(copy.deepcopy(board), x, y, player)
                sortedNodes.append((boardTemp, EvalBoard(boardTemp, player)))
    sortedNodes = sorted(sortedNodes, key = lambda node: node[1], reverse = True)
    sortedNodes = [node[0] for node in sortedNodes]
    return sortedNodes

def Minimax(board, player, depth, maximizingPlayer):
    if depth == 0 or IsTerminalNode(board, player):
        return EvalBoard(board, player)
    if maximizingPlayer:
        bestValue = minEvalBoard
        for y in range(n):
            for x in range(n):
                if ValidMove(board, x, y, player):
                    (boardTemp, totctr) = MakeMove(copy.deepcopy(board), x, y, player)
                    v = Minimax(boardTemp, player, depth - 1, False)
                    bestValue = max(bestValue, v)
    else: # minimizingPlayer
        bestValue = maxEvalBoard
        for y in range(n):
            for x in range(n):
                if ValidMove(board, x, y, player):
                    (boardTemp, totctr) = MakeMove(copy.deepcopy(board), x, y, player)
                    v = Minimax(boardTemp, player, depth - 1, True)
                    bestValue = min(bestValue, v)
    return bestValue

def AlphaBeta(board, player, depth, alpha, beta, maximizingPlayer):
    if depth == 0 or IsTerminalNode(board, player):
        return EvalBoard(board, player)
    if maximizingPlayer:
        v = minEvalBoard
        for y in range(n):
            for x in range(n):
                if ValidMove(board, x, y, player):
                    (boardTemp, totctr) = MakeMove(copy.deepcopy(board), x, y, player)
                    v = max(v, AlphaBeta(boardTemp, player, depth - 1, alpha, beta, False))
                    alpha = max(alpha, v)
                    if beta             
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